IJHSR

International Journal of Health Sciences and Research

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Original Research Article

Year: 2020 | Month: April | Volume: 10 | Issue: 4 | Pages: 156-161

Effect of Virtual Reality Games on Stress, Anxiety and Reaction Time in young Adults: A Pilot Study

Seema Anilkumar Tharani1, Mayuri Rajesh Shah2, Parita Hardik Kothari2, Vidhi Shah2

1Intern, 2Assistant Professor,
Dr. D.Y Patil College of Physiotherapy, Pimpri, Pune.

Corresponding Author: Seema Anilkumar Tharani

ABSTRACT

Background: Stress and Anxiety are very common in everyday life. Also stress and anxiety affects reaction time. This can result in detrimental consequences on quality of life of an individual. Virtual reality games have been used in physiotherapy rehabilitation for different conditions but Virtual Reality Gaming use in young adult and its effect on stress and anxiety in young adults is unclear. The purpose of the study is to find out the effect of Virtual Reality Games in Stress, anxiety and Reaction time in young adults.
Method: 10 young adults with Perceived Stress scale score ≥13 and Self Rating Anxiety Scale score ≥17 were selected, each participant underwent virtual reality game intervention for 4weeks 3days/week.
Results: Pre and Post measures were taken using Inquisit Software for auditory and visual reaction time and perceived stress scale for stress and self-rating anxiety scale for anxiety. Wilcoxon’s test was used to check the statistical significance with p value <0.05.
Conclusion: the study concludes that virtual reality games are beneficial in reducing stress, anxiety and improving auditory and visual reaction time.

Key words: Virtual Reality, Stress, Anxiety.

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